Technical Description–Created a mesh based off a height map. This heightmap was generated off two sets of perlin noise. First, there is the basic height noise. Second, there is a scaled up set of noise for the intensity of the landscape, almost working as biome differentiation. This setup was also used for the water noise, but the intensity is in general lower than the landscape.
Perlin Landscape
Procedurally generated landscape made in Processing using Perlin Noise. Processing is an all in one Java programming IDE, compiler, and platform.